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A new look for Triara: champions and pets become cards

Triara introduces a visual language built around collectible cards. Artwork, rarity, faction, power and equipment choices now fit into one object that also works well on mobile.

Example of Triara new collectible card design
The new format brings artwork, power, stats, abilities and equipment into one object.

For a long time, Triara champions were a mixture of portrait, stat table and several separate panels. The information was there, but the character did not feel like an object you would want to find, keep and improve. The new design turns every champion and pet into a complete collectible card.

An identity at a glance

The top half of the card belongs to the artwork. Name, total power and rarity remain visible without opening another window. Frames change across common, uncommon, rare, epic and legendary tiers, while colour helps identify allegiance: blue for the Alliance, red for the Horde and green for pets.

Rarity needed to be visible without relying on a tiny label. Finding an epic or legendary card should feel different in the very first second, before you start comparing numbers.

One card, several layers

The card is more than a handsome cover. Its lower area brings together information that used to live in different places:

  • Description, class, race, role and combat type explain who the character is.
  • Abilities show their icon and effect without leaving the card.
  • Stats present health, damage, agility and resistance as comparable bars.
  • Equipment shows every item and rarity, with access to fill available slots.
  • Assigned pet includes its own power and a direct route to its card.

Cards can also arrive face down and flip when revealed. It is a small animation, but it makes discovering a new champion feel like a proper reveal.

Designing for a narrow screen

This is not a purely cosmetic change. Chaining five modal windows together is a poor way to inspect a team on a phone. A vertical card suits the natural gesture of swiping between characters and keeps every action on one stable surface. You see the art, compare power and, when you need detail, go deeper without losing context.

Using the same component for champions and pets also removes visual rules: once you know how to read one card, you know how to read them all. It is one of those choices where presentation and usability pull in the same direction.

More collection, less spreadsheet

Triara is still about preparing a team before combat. Stats matter just as much as before, but they now belong to an object with its own identity. Choosing between two champions should feel less like picking rows from a table and more like deciding which cards deserve a place in the next fight.

You can see the new format directly in Triara. From this point on, every new system —equipment, potions, pets or game modes— has a clear place from which to connect with each champion.