Blog
Devlog notes, design decisions and updates about the erandel.com games.

Triara champions: the complete list of all 288
All 288 Triara champions in a single list: class, lane, ara, category and power of each one, with a link to its profile. Plus how the catalogue is spread across classes and categories.
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Triara warriors: profiles of all 110 champions of the class
All 110 Triara warriors with their profile: description, figures, power, value and wage, plus the class skills, its 29 tanks and the best of each category.
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Triara mages: profiles of all 79 champions of the class
All 79 Triara mages with their profile: description, figures, power, value and wage, plus the class skills and the best shooters of each category.
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Triara knights: profiles of all 37 champions of the class
All 37 Triara knights with their profile: description, figures, power, value and wage, the class’s tank skills and the best of each category.
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Triara assassins: profiles of all 25 champions of the class
All 25 Triara assassins with their profile: description, figures, power, value and wage, the class’s burst-damage skills and the best of each category.
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Triara archers: profiles of all 21 champions of the class
All 21 Triara archers with their profile: description, figures, power, value and wage, the class’s shooter skills and the best of each category.
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Triara pirates: profiles of all 10 champions of the class
All 10 Triara pirates with their profile: description, figures, power, value and wage, the class skills and what its 3 tanks bring.
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Triara healers: profiles of all 6 champions of the class
All 6 Triara healers with their profile: description, figures, power, value and wage, and what Sacred Light and Divine Prayer, the class skills, bring.
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Triara Legend champions: all 18 of the category
All 18 Legend champions in Triara in one table: class, lane, ara, figures, power, value and wage, the best of each lane and the 4 exclusives that never show up among the free agents.
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Triara Star champions: all 31 of the category
All 31 Star champions in Triara in one table: class, lane, ara, figures, power, value and wage, with the best of each lane and why it is the signing that changes a team.
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Triara Pro champions: all 63 of the category
All 63 Pro champions in Triara in one table: class, lane, ara, figures, power, value and wage, with the best of each lane and why it is the category of Silver and Gold.
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Triara Prospect champions: all 80 of the category
All 80 Prospect champions in Triara in one table: class, lane, ara, figures, power, value and wage, with the best of each lane and when the step up from Rookie pays off.
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Triara Rookie champions: all 96 of the category
All 96 Rookie champions in Triara in one table: class, lane, ara, figures, power, value and wage, with the best of each lane and what to look for among them in Bronze.
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Triara aras guide: Sun, Moon and Tide
Every champion is sworn to an ara: the Sun beats the Moon, the Moon beats the Tide and the Tide beats the Sun. How much it weighs in a match, which lane matters most and how to prepare your decks for each rival.
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Triara champion guide: what to look for before signing
There is no single best champion, but there are clear criteria: category, power, role, development and skills. With figures from the catalogue and thousands of fights simulated in the game’s own engine.
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The Order of the Crown and private servers arrive in Triara
Triara introduces two optional subscriptions: the Order of the Crown, with perks for your team, and private servers, to play your own world with friends. What each includes, what it costs and what it does not do.
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Triara becomes a world: maps, characters and quests
Triara’s home screen is now a map your team walks across: twelve areas, 61 characters with their own quest chains, daily errands, beasts, trials and one wild pet a day in every league.
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Signings in Triara: squads, release clauses and wages
Champions no longer come out of chests: you sign them. Each one has its own name, a value, a wage and a release clause, and belongs to exactly one team. This is how squads, the transfer market, payroll and development work.
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Triara’s daily league and weekly cup, explained
One match a day against a team from your league, promotion and relegation every four weeks and a 64-team cup every weekend. Times, points, prizes and bets.
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Triara becomes a team manager game
Triara stops being an RPG where you do the fighting and becomes a manager game: you sign champions, set the line-up and your team plays the league every day and the cup every weekend. What changes, what goes and where to start.
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The dungeon opens its doors in Triara
A new survival mode sends your team through increasingly difficult floors. Health and fallen members persist, bosses wait at the end of each chapter, and your record enters the ranking.
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Pet training is now something you play, not just a button
Triara training field adds three short exercises. Memory, precision and navigation now determine the quality of every pet improvement.
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Map expeditions change how exploration works in Triara
Exploration is no longer a button followed by loot. Every biome is now a persistent 12 × 12 map with limited provisions, fog, routes, risks and a landmark to reach.
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A new look for Triara: champions and pets become cards
Triara introduces a visual language built around collectible cards. Artwork, rarity, faction, power and equipment choices now fit into one object that also works well on mobile.
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Faction war comes to Triara
Triara adds a new layer of competition between the Alliance and the Horde: weekly seasons, personal contribution, island government and rewards for players who fight for their faction.
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What's new in Triara: tavern, art and story
The latest Triara updates bring three big additions: a tavern with contracts, beer and bets; a lot of new art; and a layer of narrative across combat and exploration. Here is the full rundown.
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Five common mistakes new Triara players make
Almost everyone trips over the same five things when starting Triara. None are serious, but fixing them completely changes how long you last in the Arena.
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Mobile-first design: what three web games taught me
All three erandel.com games are designed for a phone screen first. It is not a trend — it is a constraint that improves design decisions. Here is what I have learned.
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How bullet reflection works in Vectron
Vectron looks like a tower defense, but the point is not to shoot more — it is to make your bullets bounce. Reflectors, repeaters, and why it is more of a puzzle than an action game.
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How scoring works in Picturim: reveal less to win more
Picturim’s rule fits in one sentence, but the scoring is what turns it into a game: every bit you reveal costs you points. Here is how that tension is designed.
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Exploring and hunting in Triara: the loop that fills your roster
If Triara fights play themselves out, where does everything you bring to battle come from? From exploring zones and hunting pets. Here is how that loop is designed.
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A personal history with video games (and why I keep making them)
A very unserious look back at the games I grew up with and what keeps me making my own: freedom, escapism and the simple idea of someone else having a good time.
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Designing Triara’s inventory: loot, bags and small decisions
Inventory is not just a list of items. In Triara it has to support exploration, potions, chests, economy and progression without turning into an awkward spreadsheet.
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How I deploy erandel.com: S3, CloudFront and prerender
A look under the hood at the deployment pipeline: a Vue SPA, prerendered with Puppeteer, served from S3 behind CloudFront. One bucket, several subdomains, deployments measured in minutes.
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Triara team building 101: a starter guide
How to combine the 7 classes and 3 roles in Triara into a 3-champion team that actually holds up. Aimed at new players coming from the Arena mode.
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Why I make handmade web games instead of mobile games
A few notes on why erandel.com games live in the browser instead of an app store, and how that changes the way they are designed.
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Picturim design notes: scratching vs boxes
Picturim ships with two modes: Classic (you scratch the image) and Boxes (you pick squares). They are not cosmetic — they change the player profile and the decision you take each turn.
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How Triara's automatic combat works
Triara fights play themselves out, but they are not random. There is a system of roles, initiative and target priority behind every battle. Here is how it works.
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Welcome to erandel.com: why this site exists
erandel.com is a personal project where I design, build and maintain free web games. This first post explains what it is all about.
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