The healer is Triara’s rarest class: 6 champions in the whole catalogue, 5 shooters and 1 fighter, with no Pro at all (1 Rookie, 2 Prospects, 2 Stars and 1 Legend). It is the only class that heals: Sacred Light and Divine Prayer give health back to allies, and in the guide’s simulations Sacred Light was, with Grace, the skill that raised win chance the most in the whole game, about 20 points.
Without skills, a healer is an ordinary shooter; with them, it is the champion that decides long matches. Experience rewards it too: healers earn experience for what they heal, not just for what they hit. By ara, 6 Sun, 0 Moon and 0 Tide.
Healers in figures
| Category | Champions | Power | Value | Wage |
|---|---|---|---|---|
| Legend | 1 | 5,122–5,122 | 2,159–2,159 | 43–43 |
| Star | 2 | 3,884–4,391 | 1,389–1,775 | 28–32 |
| Prospect | 2 | 1,993–2,206 | 473–579 | 7–8 |
| Rookie | 1 | 1,555–1,555 | 269–269 | 3–3 |
A healer’s power runs from 1,555 to 5,122; the strongest is Draus, a Legend, with 5,122. By race there are 6 humans.
Skills a healer can learn
- As a fighter: Divine Prayer and Sacred Light.
- As a shooter: Divine Prayer and Sacred Light.
On top of that, every race has skills of its own that any of its champions can learn: Adaptive for humans, Undying and Curse for the undead, Hellfire and Curse for demons, Predator for beasts, Grace for elves and Fury for orcs; undead and demon shooters can also learn Life Steal. Each champion has two slots, every skill costs one orb, and orbs only come from the cup podium.
If a healer joins your team, its first orb is already decided: Sacred Light. Divine Prayer is the second skill, or the first if you prefer an active heal to a passive one.
The best of each category
Two per category, ordered by power. A tank’s power is not comparable with a fighter’s or a shooter’s, because a tank hits less by design: that is why the table shows the lane.
| Category | Champion | Lane | Power | Value | Wage |
|---|---|---|---|---|---|
| Legend | Draus | Shooter | 5,122 | 2,159 | 43 |
| Star | Valden | Shooter | 4,391 | 1,775 | 32 |
| Star | Varyr | Shooter | 3,884 | 1,389 | 28 |
| Prospect | Rena | Fighter | 2,206 | 579 | 8 |
| Prospect | Arsor | Shooter | 1,993 | 473 | 7 |
| Rookie | Orden | Shooter | 1,555 | 269 | 3 |
Below, the profile of every healer, from the highest category to the lowest and, within each, by power. The figures are those of a freshly signed champion, at level 1 with no gear; at level 10 they rise by 20%. Value and wage are in coins, and the wage is paid every league round.
Legend healers (1)
Draus
Draus, a human healer, fights from the back line and concentrates tremendous power into every ranged attack. Heals in close quarters because the monks discovered that staying near people who need help actually helps them.
Among the Legend shooters, it stands out for its resistance (18 against an average of 16.8) and falls short in agility (14 against 17.8). With 5,122 power it sits 5% below the usual figure for a Legend shooter (5,375).
Power 5,122Health 10,000Damage 1,850Agility 14Resistance 18Value 2,159Wage 43
Star healers (2)
Valden
Valden, a human healer, repositions quickly and attacks from angles the enemy can barely cover. Heals allies from a safe ranged distance and reserves judgment until the last moment.
Among the Star shooters, it matches or beats the average in all four figures, most of all in resistance (13 against an average of 10.6). With 4,391 power it is the strongest Star shooter in the whole catalogue.
Power 4,391Health 8,554Damage 1,667Agility 15Resistance 13Value 1,775Wage 32
Varyr
Varyr, a human healer, protects the firing position and extends the fight until the decisive shot appears. Heals in close quarters because the monks discovered that staying near people who need help actually helps them.
Among the Star shooters, it stands out for its resistance (20 against an average of 10.6) and falls short in damage (1,199 against 1,458). With 3,884 power it sits right at the usual figure for a Star shooter (3,884).
Power 3,884Health 8,658Damage 1,199Agility 14Resistance 20Value 1,389Wage 28
Prospect healers (2)
Rena
Rena, a human healer, breaks the enemy line head-on and lets the force of every blow set the pace. Heals in close quarters because the monks discovered that staying near people who need help actually helps them.
Among the Prospect fighters, it matches or beats the average in all four figures, most of all in resistance (9 against an average of 8.4). With 2,206 power it sits 3% above the usual figure for a Prospect fighter (2,150).
Power 2,206Health 4,123Damage 988Agility 8Resistance 9Value 579Wage 8
Arsor
Arsor, a human healer, finds a new line of fire before the enemy can close the previous one. Heals allies from a safe ranged distance and reserves judgment until the last moment.
Among the Prospect shooters, it stands out for its agility (12 against an average of 10.7) and falls short in resistance (4 against 5.7). With 1,993 power it sits 2% below the usual figure for a Prospect shooter (2,036).
Power 1,993Health 3,910Damage 858Agility 12Resistance 4Value 473Wage 7
Rookie healers (1)
Orden
Orden, a human healer, keeps opponents at range through swift movement and precise attacks. Heals allies from a safe ranged distance and reserves judgment until the last moment.
Among the Rookie shooters, it stands out for its health (2,956 against an average of 2,877) and falls short in agility (9 against 9.3). With 1,555 power it sits 2% above the usual figure for a Rookie shooter (1,518).
Power 1,555Health 2,956Damage 715Agility 9Resistance 4Value 269Wage 3
With only 6 healer profiles in the catalogue, it is the card you see least in the leagues. If one shows up among your league’s free agents, the decision is easy.
Keep reading
- All the champions of Triara, the complete catalogue list.
- The profiles by class: warriors, mages, knights, assassins, archers and pirates.
- The tables by category: Legends, Stars, Pros, Prospects and Rookies.
- What to look at before signing, in the champion guide; how much the ara weighs in a match, in the aras guide; and how value, wage and release clause work, in the post on signings.
The figures come from the same catalogue the game uses, for freshly signed champions at level 1 with no gear. If an update changes the catalogue, these lists are regenerated with it.
